- Principles of watchOS development
- Adding buttons and labels to your app
- Connecting objects to code
- Testing a watchOS app
- Laying out WatchKit UI objects
- Adding navigation
- Using Interface Library elements such as inputs, pickers, and media players
- Creating tables
- Working with table data
Skill Level Intermediate
- [Steven] There are over two million iOS apps in the App Store, and yet less than 1% of those work on the Apple Watch. With the Apple Watch dominating the wearables market, the time for watchOS development is now. Hi, I'm Steve Lipton. With Xcode 9, development tools for watchOS 4 have never been faster and easier. In this course, we'll look at the latest version of the Apple Watch operating system. I'll show you how you, as a developer, can use the tools and libraries in watchOS 4 in Xcode to create applications for the Apple Watch.
I'll show you how to build your first Apple Watch app in Xcode. I'll then show you how navigation between controllers work differently than iOS. I'll discuss using interface builder for watchOS layouts and introduce you to the watch's picker, dictation from the text control, and building tables. I'll demonstrate watch specific elements, such as haptics, and using the digital crown in your apps. We'll be covering all these features and more, so let's go take a look at the Apple Watch.
Google Firebase for iOS: First Lookwith Joe Marini1h 4m Intermediate
1. A Look at the Apple Watch App
2. Building Your First Apple Watch App
3. Working with UI in watchOS
5. Interface Library
6. Tables and Scrolling
Next steps1m 57s
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