A curtain is not like silk, and very different than rigid metal. Learn how to create different material with different deformation types. In this Autodesk Maya nCloth tutorial, see how to control the surface resistance for various deformations. Learn about the Stretch, Compression, Bending, Shear resistances to get different surfaces and matters looks. Go see it for yourself.
- Now, we have Word.…And we also have added this subject.…And we have set up the collisions on it.…And we will move on,…looking at how the deformations are working.…And as we've seen the theory classes,…how those springs applied,…and where we can control them, in the closest way.…So, let's move on.…And, we can remove the collision gizmo…that is in the collision tab.…Solver display, self collision thickness.…
And you can click that, and switch that off.…You can,…close the collision tab.…And then we will open the next one,…which is called dynamic properties.…And, well, actually,…what we can do as well, is to actually remove the collision.…Because, we will set, I think this test as well,…we really want to isolate what we'll be looking at.…So,…since we want to look at the dynamic properties,…we really want to make sure that actually collide…or self collide are not doing anything.…
The goal in this video is we need to…step by step see actually…what are the diverse algorithms and tool, close up.…So let's turn the collide.…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations