Explore the fundamentals of nCloth—the Maya toolkit for simulating cloth and other dynamic surfaces—and basic character visual effects.
- [David] Visual effects are the core of cinematography. There is a fun description about what visual effects add or remove to a story. In the very early days of cinema, Georges Melies did many different visual manipulations. And following a mechanical failure, he discovered the cut, which is visual effects. We can then consider that visual effects were created before editing and the narrative aspect of cinematography. Visual effects are at the heart of a movie.
My name is David F. Durand, and I was one of the first using nCloth in the film industry, delivering simulations for the Batman cape and wings in Christopher Nolan's The Dark Knight. I've now been using nCloth for almost 10 years. In a narrative image, at the base, you have an environment and a character, and usually the audience is very much interested about the character and what he will do. The clothing and hairstyle of those characters are expressing a lot about who they are and what they feel. Characters' looks, hairstyles, and costumes on your favorite hero are essential to a story, and that's what everyone is looking at.
This is why you should learn nCloth. In this course, we'll discover how simulation work for artistic purposes. These are the fundamental methods and techniques we use in character effects creation, using the most common polygonal simulation software, nCloth. I've been waiting a long time to share this knowledge with you. I could not be more excited, and I hope you do too.
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations