Hope you had fun. In this Autodesk Maya nCloth solution video, watch how the instructor creates his own pirate flag, sharing his process, tips, and trips.
(introductory chimes)…- [Narrator] Hey, how's it going?…Have you been able to make an amazing flag…and put it on a pirate ship?…So in this video we're just going to…go over the correction of the pirate ship flag.…And I'm going to show you all the steps that…I, myself did.…All the ways to reach the result…that you will discover at the end.…So the first thing I did was creating a plane.…And starting to place it in the world as well.…
And looking at different subdivisions…And I worked around to try to have a certain…number of polygons. I think it was around 20,000 vertices…to have something that would be quite high density…to be able to pull out some nice detail.…Then I created a pole as well in the same way…that we did in the tutorial.…The other step I did just after was first to assess…how long the simulation would be.…
So I first created a cloth quickly on this plane…and I just launch the simulation and I just looked…at how much time the simulation would take,…which allowed me to know…how long that the whole…project would take me.…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations