Hope you had fun. In this Autodesk Maya nCloth solution video, watch how the instructor creates some clothes and put them tumbling in the laundry machine, sharing his process, tips, and trips.
- [Narrator] How was the laundry duty?…I hope it went very well.…This is the solution video which will show you…how I proceed myself on my side…to do this laundry load.…I started modeling socks…with not too many polygons,…because a sock would not need to bend that much.…Then I model the tshirt or a very bad tshirt,…but that's fine and then I added…a bit more polygon on this one…because maybe a tshirt would have more creases…then the pants.…
So I ended up with my three models.…And I started the nCloths set up,…starting with the socks, making the thickness…a bot higher because the socks would…be quite thick, something for the self collision.…And I made some test falling…and a few clues needed for this…as a quick preview would be to have…a quite high mass because clothing…being wet would be falling much faster…and would be heavier.…
And then a bit more stretchy as well…because it's more heavy the clothing…would actually stretch a bit more…and stay and keep it's shape like that…under itself.…So I set up the tshirt after,…
Released
12/6/2017Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations
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Video: Solution: Do the laundry