Make it fall. How do you set up Maya nCloth and Nucleus to have a realistic flag simulation? Have a great looking flag by setting up good dynamic properties. In this video, explore the setup of a realistic piece of fabric using Thickness, Self Collide, Stretch, Compression, Bend, and Space Scale.
- [Narrator] We now have a basic rig.…Meaning that we have the model that are coming…from the modeling department and maybe…some animation that have been key framed.…And now we can indeed apply some enclosed dynamics.…So we just did that when we created the nodes…but for now everything is by default.…And the first step to do is just to set up…the nucleus, the cloth and everything.…And to start to have base parameters…to be able to after basically move on…and maybe do the shot work and…try to do some artistic thing.…
So first of all, we need to set up the world.…So we can look at the size of our flag…and maybe consider what space scale we should use.…And we know directly we can do that as well.…We can jump directly into the cloth node…as well of this flag and turn in the dynamic…properties down there, the scaling relation…at object space because we know we want…to be in object space.…So now we can start to look at the nucleus,…first at like the size of this flag…so what's the dimension of this flag.…
So this flag is 22 units.…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations