Observation is key. How do you gather and study reference materials? By analyzing the motion from videos and observing the speed of motion, the level of details, and the feeling the fabric gives. To create realistic 3d animations using Autodesk Maya nCloth, learn to research and analyze reference materials exploring the world online and making serious dynamic motion observations.
- [Instructor] Cross dynamics and dynamics motions…are extremely hard to reproduce.…That's why we're using simulation software…and we've seen that everything we do is based on polygons,…then on springs attached to the vertices…of those polygons in the simulation world.…So everything we do is really not realistic…because I don't know but tee shirts and pants…do not have polygons and they don't have…tiny springs in them.…So everything we do is really an approximation…only of the reality.…
So it's very important to look for reference…before you do your work to look at the real world…maybe to try to match it or to try to be inspired by it.…So for example, you can go watch some videos,…take a camera of yourself on the film,…diverse movement of closing or just the soft bodies…or the soft object that you will have to animate.…So for example, looking at this kind of video…is really, really, helpful…in term of quality of detail because in this video…we can really appreciate how much folds are created,…the difference level of folding.…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations