Take a journey go back to school to learn how to make realistic, 3D graphics and dynamics simulation credible. Before getting started with the Maya nCloth videos, have a look at some principles. In this video, learn about collisions, friction forces, and gravity in order to mimic the physical world. You will be using your high school classes for real.
- Let's go back to school a little bit now.…Everything we do in computer graphics,…is at the start based on reality.…The goal is just to match things happening in the computer…in the same way they happen in the real world.…So, by default, the problem is that 3D doesn't…really understand physics or any reality.…There's no contacts. Objects can go through each other.…They float in the air.…Well, computer graphics is really not realistic.…So how can we really understand…what makes computer graphics interesting?…How computer graphics has been made?…So let's go back to school.…
In this video we are just going to talk a little bit…about the real dynamics basic science.…We'll be just looking at stuff that you should have…heard when you were in high school.…And its really simple Newtonian physics so let's move on.…Let's look at some basic dynamics.…So in the real world,…everything is made of atoms and has mass.…Because atomic structures do have weight and mass.…
And gravity is a very strange force…that attracts two different objects to each other.…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations