Before life, there was a world, and at the heart of the nCloth world is the Nucleus solver. How do Maya nCloth objects come to life and work together? Learn about key parameters: Enable, Gravity, Air Density, Substeps, Start Frame, Time, and Space Scale. See how everything is connected and become the creator of your own simulated worlds.
- [Narrator] If we want to have fun,…and if we want to have some life,…or if you want to create some life,…you need to create a world first.…Then after, when you have a world,…you can put characters in it,…and when you have characters,…you can have some fun and you can make a story.…So, in this video, we're going to look at…what is a simulation world…and how we can conceive it.…And we will see what is a simulation world for nCloth.…So if we explore and if we look at the outliner…of the test scene we just created,…we can now we that we have a Nucleus 1 node…and we will look at this one first.…
So, let's select it and you can Control A…to open your attribute utility tool…and we will in this video look around…and see what are the the different attributes…we have in the nucleus because in nCloth,…Nucleus is the simulation world…and that's what is connecting everything together.…So as we can see, we have enable and visibility options.…So Enable, will really be the key enable of everything…we are doing in nCloth.…
If Disenable is on, we have a simulation world.…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations