Sharing work between artists on a project is super important. How do you transfer a simulation without a scene? How do you import caches and create playblasts in Autodesk Maya? In this video, learn how to import caches and preview your simulations. Take a look at the caches on the hard drive, the cache .xml, importing the Maya nCloth caches, and creating an animation playblast. This way you will be able to showcase your awesome simulation to the world.
- [Narrator] We are almost at the end, very close.…This is the last video of the tutorial.…And we will see how we can actually keep up those caches…or how a lighter could import them,…or if you are the lighter, ha ha.…How would you will be able to import it in another thing.…And the other thing that we will do is to create a Playblast…to be able to generate video that…very quickly will be able to share our work…to have people maybe telling us how awesome it is.…So, let's move on.…
So, we will start and we look at our flag in the scene.…And then as we see, we can scrub that.…And actually, one of the interesting thing that we can…first look at that is that when we did created the cache,…something new actually was as well added to this flag…and it's a new node and it's…all the way at the end,…this flag seam and close shape cache 1.…And if we say like that, this is actually then node…that connects the cache file directory…and the cache file directly to this flag.…
And you see at that frame and then different values…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations