You need to know what racecar you are driving to be a great pilot. The most basic concept for designing cloth is knowing how surfaces deform. How does Maya nCloth create animations behaving like fabric? In this video, learn about collision types and about stretching, compressing, shearing, and bending. Learn how the cloth solver works behind the scene. Ready, set, go!
- [Narrator] If you want to become the best pilot…in the world, you better know what car you're driving.…If you really don't know what engine is under the hood,…you will really not know if you will be able to compete.…So now that we've seen how dynamics are working…and how dynamics can be applied…and how we can create a dynamic world…in computer graphics with polygons,…we're going to go a bit further and look in detail…at exactly how surfaces are deformed and interpreted…in the cloth dynamic solvers,…because as we've seen, nCloth dynamics…is not like a particle system and it does have…to understand the shape of object…and deform it in an interesting way.…
So let's explore.…So in a cloth dynamic solver, we know…that we have polygons and we know…that all the vertices have a mass…and can have forces applied.…But the problem is that what makes them staying together…and why all those vertex would not fly away…exactly like in an explosion.…So what we have is what we call springs,…so we've been looking at that in the previous video.…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations