Prepare your work for lighting. How can you bake nCloth animation in Maya? Learn about the concept of caching and writing files to store the simulation results. In this tutorial, you will freeze the simulation using Maya nCloth Cache. You will be able to play your simulation in real time on the viewport scrubbing the timeline. Tweak your scene and create caches.
- [Narrator] That's super great!…Now we have our motions and we maybe finished our work.…So the big problem that we have now here is…that if we give this simulator,…can he really do his job?…The reason is, I look at that.…If I try to scrub on the timeline,…it's a little bit crazy.…The problem is right now, the simulation is,…as we say, live.…So our work is not completely finished…because the simulation is not frozen…and we haven't really exported or calculated…or written any actual value of the motions…that we've created.…
We can't really actually give it to anyone…because if later was waiting 20 hours or a lot of time…before simulation to finish before he can do his work,…he won't be happy.…So what do we have to do is to create a cache.…Caching in visual effects is the concept of writing…data and in simulation, it's about writing the position…of every vertex of an object when it's in motion.…Like that after, you can take the subject…and apply the cache on it.…
The cache will only take care of moving the vertices…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations