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Dynamics in computer graphics

Dynamics in computer graphics: Learning nCloth
Dynamics in computer graphics: Learning nCloth

Travel to virtual worlds to learn how physics are applied on polygons. Understanding how cloth simulation in Autodesk Maya nCloth gets to it’s destination involves walking through the basics in computer graphic simulation: Solver, Gravity and Air Density, Substeps, Elastic forces, Springs, and Rest Length. At the end of the journey, you will know how calculations happen inside the computer.

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Skill Level Beginner
2h 40m
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