Welcome back to the fantastic world of cloth simulation. How do you make objects look different? How do the dynamic properties control the look of a surface? You can design the dynamic deformations using Bend, Compression, and Stretch, and you’ll be able to control the look of your nCloth objects. In this video, try to make different types of materials.
- [Narrator] We're still in the…wonderful world of simulation.…And in this video, we're going to be looking…at how fabric and soft bodies actually look,…and what are the different type of look and behaviors…as well, in term of animation, different fabrics…and soft bodies are doing.…And then we will be then trying to see how…we can actually make really different materials,…realistically and nCloth,…and how we can actually control it.…So, let's explore.…
So far, we've seen multiple very important aspects.…So one of the very important aspects we have seen…is the fact that we use and work with polygons.…So we've seen that the way we will model our objects…will be extremely important depending on what we want.…So that is the first step.…Then we've seen as well in nCloth that we have…the collisions, which are moving the vertex as well,…because if a vertex is getting too close to another object…its vertex will not go through it.…
And we've also seen that we have a set of springs that…are keeping them together, we've seen on top of all this…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations