If you want to add clothes to your virtual characters, it's better if they are clean and fresh. In this challenge, you’ll have to wash polygons doing the laundry with Autodesk Maya nCloth. More challenging than the previous cloth simulation example, in this challenge you’ll have to set up multiple cloth objects, define properties to match the needed wet look, and make cloth tumble in the machine. This time the simulation might be a bit slow.
- [Instructor] In this challenge, you will have to do…the laundry, creating some clothing and then putting…them in a washing machine.…You would have to reapply what you've learned,…creating simple clothes objects should be something…that you can do with your hands tied behind your back.…You'll discover and try to make some clothes objects…with the fun dynamic properties.…Maybe clothing that is in a washing machine is a bit easier…than wet.…The first step will be to go to find some reference…for yourself.…You can go online and get some videos to look at that…or you can even launch a laundry machine yourself…and have a look.…
Memorizing a bit what changes, you don't have to try…to be fully realistic.…This is more an animation challenge…than a detail effects one,…like the first challenge.…The first step will be to model the simulation materials…and to prepare the simulation scene.…The next step will be to set up the reg as usual to find…good base parameter and then to do the shot work,…putting all the clothes in the washing machine.…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations