Add wind to the simulation. Be artistic by controlling the wind and details of your first simulation in Autodesk Maya nCloth. Manage multiple simulations and easily achieve results by using a white shader, and practicing dichotomy to get to the correct results. Blow your friends away with your windy 3d flag simulation.
- [Narrator] We now have the flag brick working.…Fantastic.…Now we're going to go in the position of a shot creator.…And lets say the director said add some wind in there.…Because the flag is outside and…then maybe there's some wind.…And…we'll see maybe how we can really check…the detail as well when we do a shot work.…Then we will add some wind and see a little bit the wind…and we will see and try maybe to understand how…with just wind or events like that…when someone is telling you add some motion,…what are the actual artistic input we can…quickly add when we have some shot work to do like that.…
Lets go ahead.…And then rewind back.…One of thing that I want to share here…is that to see details in close…it is greatly recommended to change the shader.…Might I recently actually switched the shader…to a whiter shader because before they were more dark gray.…But the concept is that when you're in your view port…while shadows are black like that…but actually the object is quite gray.…
And if you really want to see visually the most…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations