A flag is on a pole. How do you attach the flag to the pole? How do you create a connection between nRigid and nCloth objects in Autodesk Maya nCloth? Create an nConstraint between simulation objects. Learn what is a constraint, multiple selections, and create a Point to Surface Constraint.
- [Instructor] Amazing!…We now have a flag.…Oh, but maybe it's not a flag, actually.…We have a nice piece of cloth, piece of fabric,…falling on the ground, but is it the flag?…A flag is on a pole,…so maybe we need to move on, make a pole,…and see how this could become a flag.…So let's create the cylinder.…So you can go in poly modeling.…I'm using shelf from anim menu, which...…Then let's make a pole.…
That's not what I intended.…Let's make it a bit smaller.…Let moving it close to the flag and then we have the pole.…We can check a little bit the tessellation,…the number of polygon that we have.…We can put some polygons in the edge,…and we can maybe remove some of the axis for this test.…So there we go.…We have a pole and we have a piece of dynamic.…
But if we want to attach this piece of fabric…to the pole, do we have rope, sticky tape?…I don't know, so to attach things…in dynamic scene simulation,…we call that constraints, so it's possible…to attach multiple dynamic objects together…or a dynamic object to a rigid object,…
Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
- Maya nCloth simulation and character fx
- Creating simple 3D animations
- Cloth dynamics rigging in Maya
- nCloth examples
- Setting up collisions, dynamic properties, and scaling
- Designing clothes, flags, and curtains with nCloth
- Mastering nCloth look and feel
- Working with Maya sculpting tools
- Adding constraints
- Importing Maya caches and playblast
- Baking Maya animations