Join Ellery Connell for an in-depth discussion in this video The preview renderer, part of Getting Started with MODO 601.
In this video, we'll have a look at how to use the Preview Render when working on …textures and materials. And also a few just general setup things …for a good workflow when you're working with materials and lighting. …So, here I have opened two scenes, and these are both included in the Scenes folder. …There is the Material Spheres Start and then also the Material Spheres Basic, …which has basic materials plotted on all of the individual spheres. …Now this, by way of introduction of the scene, is just a very simple scene with a …little backdrop or a simple background. And then, it also has these six spheres, …or sphere-like objects. In addition to that, all of the …individual frames are sent to where your main camera, which you can see here in …the View port, is focused on one of the spheres at each frame.…
And that will allow you to go through, work on each of the materials without …having to worry about moving your camera around to see them. …And then also, these cameras are both locked. …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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