Join Ellery Connell for an in-depth discussion in this video Viewports and UI customization, part of Learning MODO 601.
In this video, we'll have a look at how some of the UI in Modo can be adapted and …customized based off of your screen size or how you need to work. …So, one of the common things that you'll need to do is resize your windows. …So if I mouse over any individual section, you can see that I can change …the scale of that particular window. So, all right. …Now, I'm changing the scale of my View port in order to get more space or less …space for my items. Also, I can give more space or less space …vertically, say to my items. And these windows will dynamically adjust …themselves to give you the best possible view, depending on the amount of screen …space that you have. So you can see, as I drag this up even …farther here, I'm given just a very, very basic grid space work flow to show all of …my current layers. I don't have anything in this scene, it's …just an empty scene. So, these are pretty much empty, but here …you can see them. And by actually clicking on that one, I …created an extra Mesh layer, which I don't need it, so I'm going to …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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