Join Ellery Connell for an in-depth discussion in this video Vertex maps, part of Getting Started with MODO 601.
In this video we'll have a quick look at vertex maps, and how they can be used to …help improve physics based simulation. Vertex maps actually exist on a number of …levels and can do a lot of things. But in the case of what we're looking at …here, we'll look at vertex maps and how they can be used to contain physics or …cloth simulation in order to make it work a little bit better. …So I'm going to go ahead here and I'm going to choose, I have a weight map …actually already set up on here. And you can see what this vertex map …looks like. Under weight maps you see that we have …subdivision, which has to do with subdivision surfaces.…
Not what we're concerned with right now. And they have pin one and pin two. …Let's actually look at pin one, because it's going to be the one that helps with …this simulation the most. And if I want to see what this vertex …map looks like, here, where it says, Advanced Open GL, which is my redraw for …this scene, I can go down and choose Vertex Map. …And you can see, that everything in here has kind of this drab olive grey color. …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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