Join Ellery Connell for an in-depth discussion in this video Using replicators, part of Modeling for Product Visualization in MODO.
In this video we'll be having a look at how we can use Replicators to add some …extra interest and some extra kind of detail to this scene that we're working on. …We can use Replicators in a couple of ways to get a nice result. …Now the first way that we'll look at is using Replicators in order to place a …bunch of duplicates of our key model here, of our product. …That we'll be working on here around the scene. …And then, you can save out the scene, and very easily bring in a new asset that's …going to be your different product that you're working on for another project …later on, you can replace it. And all of your replicas will update, and …that way you can have a really nice way of building up a small group of scenes …that can work for multiple different products.…
So, let's start here with our cylinder, which let's go ahead and rename. …If you'd like to follow along, this is the replicator start file. …We'll call this can, or I will call it product, so that we know what it is. …going to select the background here. And we're going to zoom out a little bit, …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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