Join Ellery Connell for an in-depth discussion in this video Using blobs, part of Modeling for Product Visualization in MODO.
In this video, we'll have a look at how blobs can be used from a geometric standpoint. …Now, blobs really cover a lot of a wide spectrum as far as creating geometry and …then also have some very important texture attributes. …And for the sake of this video, we'll just be looking at the geometric …properties, and how they can be used to help simulate liquid and other kind of materials. …That would be key to rendering product visualization shots when you want to add …splashes or other kind of excitement to frame your objects, and make your …products look more appealing. So, if you open the Blob Start file, …you'll see that you have our three cans in a scene with some particles splashing around.…
And there is also a Particle Generator, a Surface Particle Generator down here, …which is pointed to the Splash layer that should have a bunch of particles on it. …So, let's go ahead and start by hiding the Splash layer, and we'll look at …adding some blobs to this surface right here. …So, I'm going to go ahead, and under my Add Items menu, go down to Volumes, and Blob. …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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