Understanding the interface


show more Understanding the interface provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training show less
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Understanding the interface

When you start up modo 501 you are going to a comfortable-looking interface like this. Now I have got this model loaded here, which is from the assets that come with modo. Don't worry about loading that just yet; I will show you how to do that in the next video. We see the interface. On the left side you are going to have your basic tools. These are basic primitives which we are going to use for all kinds of modeling projects, but something to pay attention to is down the side of this column here you are going to see other tabs, such as Deform, Duplicate, Mesh Edit, Vertex or Points, Edges and Polygons.

These are additional tools we can use to change our models and manipulate and add more things to our model itself. But when I select any of these tools, such as the Box tool, down at the bottom you will see the properties. And at the same time, if you come over to the right side under the Items tab, this is where all of our elements in our scene live, such as a camera and object, a li...

Understanding the interface
Video duration: 4m 30s 7h 32m Beginner

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Understanding the interface provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training

Subject:
3D + Animation
Software:
MODO
Author:
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