Join Ellery Connell for an in-depth discussion in this video UV mapping next steps, part of Getting Started with MODO 601.
Texturing is a deep and complex topic all on its own. …You could easily spend many hours learning and mastering techniques for …creating good textures. While we've covered all of the basics of …what goes into a texture, there is still a lot left to cover. …Mastering the Shader Tree will allow you to complete complex textures, create …things that you see in real life or things that you need to visualize. …Perhaps, that you have not seen in real life. …In order to master the Shader Tree, it's really important to consider your layering.…
Look at how layers cover each other, look at how different layers interact with …each other. A good way to study materials is to …actually study the presets that ship with Modo. …And there are many more that you can find for free on the Luxology website. …Though, looking here at materials, and let's give ourselves a little bit more …space here. If we take a look, like at the enhanced. …Look here and let's just go to Materials. I've just got one in there, and it's a …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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