Join Ellery Connell for an in-depth discussion in this video UV basics, part of Learning MODO 601.
In this video we'll be looking at UV maps and how they are used to apply textures …into 3D space on 3D objects. So we're going to start by putting a …little bit of geometry in the scene and start with something simple like a cube. …So I'm going to hold down the Shift key and then click on my cube to drop a cube …into the scene. Now I want to do two things here. …I want to place a new material on this cube and then I want to put an image into …that material. So, to put a new material onto my …polygons, in this case every polygon in my layer, because I only have one layer …here with one cube in it. I just press the M key, and any polygon …selected, or if you have nothing selected, all of the polygons, will …receive this new material. So we'll call this material Cube.…
I'll click Okay. Now there's a new material on here. …So if I go to my Shader tree. Can see that I have a cube material that …was now created. And now I'm going to grab a preset image. …So if I want to grab the presets here, up in the upper left, you'll see that there …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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