Join Ellery Connell for an in-depth discussion in this video Subdivision surfaces, part of Learning MODO 601.
In this video, we'll have a look beyond polygons and into subdivision surfaces …and how they can be used to create much smoother, more realistic geometry. …So I'm going to start here just by taking the Cube tool and I'm not going to create …a cube, I'm actually just going to create a flat plain. …I'm going to turn my radius down to 0. And set my segments to 1, 1 and 1, and …actually, I'm going to set my x segments up to 2, so that I get one edge down the middle. …So essentially, I have two polygons connected together in the middle.…
If I take this and turn it into subdivision surfaces, I will see …essentially nothing happen first. There's two ways to get into subdivision surfaces. …And actually there are two types of subdivision surfaces. …By pressing the tab key you get into Modo's classic subdivision surfaces. …But for many uses, these have been replaced by the new Pixar subdivision …surfaces or PSubs as they're commonly referred to. …And those are accessed by pressing Shift+Tab. …And you notice right off, there is one big difference, and that's that with the …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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