Join Ellery Connell for an in-depth discussion in this video Smoothing polygons, part of Modeling for Product Visualization in MODO.
In this video we're going to look at the Smoothing settings for your polygons and …how they can be used to create nice rounded edges, without even having to …model those rounded edges, even at a polygonal level. …So let's take this object here and I'm going to start. …I've just got a simple cube so I'm not going to worry about duplicating it. …I'm going to select all of the edges here. …Let's actually go over to a quad view. It'll make it quicker to do this. …So let's select all of our edges and press the B key to bevel, and let's go …ahead and bevel this 25 millimeters. There you go so 25 millimeter bevel.…
Okay now lets go back over to our model view. …We can see we got those nicely rounded corners. …Right, so now lets go ahead and create another cube. …And this one I'm going to convert to sub these and go in and add some extra edge loops. …So I'm going to add them going around it. Like a belt, going around this way, and …going around that way, and that's going to create a cube there too. …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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