Setting up inverse kinematics


show more Setting up inverse kinematics provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training show less
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Setting up inverse kinematics

Setting up rigs in modo, whether it's a schematic or inverse kinematics, is not so difficult to do once you understand the process. In the previous video, I showed you how important those centers were to rotating the tires on a car. Well, they're just as important if you are going to set up an arm that you wanted to animate. Now I've got two of them set up here, and I want to show you the difference. First we have a nice little arm right here, and I can go back to the Items. And each one of these is a separate item, separate mesh layer, and that's important because I want to animate each one of these. But notice that the root of it is down at the 0 axis.

That center is at the 0. And very much like the car wheel, we need that center to be assigned to each one of these appropriately so that it can bend. And why do we want to do that? Well, here is another variation of it. On this one, if I take my Move, I can actually grab the tip and I can move this around, and I can just pick...

Setting up inverse kinematics
Video duration: 4m 29s 7h 32m Beginner

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Setting up inverse kinematics provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training

Subject:
3D + Animation
Software:
MODO
Author:
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