Join Ellery Connell for an in-depth discussion in this video Selective subdivision, part of Modeling for Product Visualization in MODO.
In this video we'll have a look at how we can use regular polygons without …subdivision in order to create good, clean, rounded surfaces Now this is a …process that I like to call selective subdivision, because you have actual …selective control over where the subdivision happens, up to creating …things that are almost as completely subdivided as a subD object. …But often times when we're dealing with polygons, we want to create things that …are more simple, will leave big open areas of flat polygons that are …unsubdivided, that will save on render time and will also ensure that we have …nice completely flat surfaces. So to look at that lets go here to our …basic tab. I'm just going to create a cube by Shift …Clicking on the cube itself there. And let's select these front places here …and get rid of them. And then I'm going to press the F key to …flip these around inside-out. And we're going to create kind of a …simple stage here. So, I'm going to take this and I'm going …to move it up five hundred millimeters so that it's sitting right on the ground plank.…
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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