Join Ellery Connell for an in-depth discussion in this video Sculpting particles, part of Modeling for Product Visualization in MODO.
In this video, we're going to look at how we can use sculpting tools on individual …particles or individual vertices in space in order to make a good flow of these …particles for use in simulating fluids, in still images, and anything else that …you might use for kind of splashy kind of objects. …So lets have a look here. We have the scene particle sculpt start …if you'd like to open it up and follow along. …We're going to jump over to the paint tab and in the paint tab down at the bottom …in the same place we found particle paint you'll find a bunch of sculpting tools …that are designed to work specifically on particles.…
So, let's go ahead and just make this scene a little bit easier to see. …So, I'm going to get rid of everything but the particles, actually, let's bring …those cans back. And that ought to work like that. …And I'm going to hide my extra particles that were on the surface of the can, …because I'm just looking at the particles that are going to be splashing up between …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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