Join Ellery Connell for an in-depth discussion in this video Sculpting base polygons, part of Modeling for Product Visualization in MODO.
In this video we'll have a look at how the sculpting tools can be used to form a …quick concept design. I've started by loading the man body 01 …mesh from the human meshes in the layout tab. …And we're going to use the sculpting tools in order to start the basic design …of a bicycle helmet for this character. So, in order to start, I'm going to go to …a new mesh layer, and place a sphere. Now, I'm going to make this a quad ball …sphere, with a subdivision level of seven, that's going to give me enough …polygons to work with to get this basic shape in place.…
And then we'll use the sculpting tools to create the general form for the helmet. …I want to make this large enough to fit over his head and provide a little bit of protection. …So, now that I've got that in place, going to go up and select the polygons …just below the middle, then double-click on the bottom and delete those. …And now we have just a basic shape here, so, let's just kind of refine it a little …bit and give it a little bit of rotation, just kind of put it in place right over …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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