Join Ellery Connell for an in-depth discussion in this video Sculpting to add fine details, part of Modeling for Product Visualization in MODO.
In this video we'll look at how to use the sculpting tools to add further …details, and help visualize the overall finished form of a concept design. …In order to do this we'll increase the depth of our subdivision surface model by …adding more multi-resolution levels, and then use Image Ink and some other tools …to add in fine detail that would be very difficult to sculpt otherwise. …So to start, I'm going to create some little vents in the side here.…
But if I get something like my Carve tool and a nice, small brush, you can see that …I'm really not getting enough detail yet. So I need to increase my maximum level. …Now, one note is you should be careful and watch your GL count, this is the …number of triangles being drawn on screen as you do this. …Right now we're at 300,000, so I have quite a bit of headroom to increase this. …Every time you increase your maximum level, this number is going to quadruple. …So, I'm going to set it up one more, to number four, and actually, let's hide our …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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