Join Ellery Connell for an in-depth discussion in this video Physics animation, part of Getting Started with MODO 601.
In this video, we'll take a quick look at physics-based simultation, so this is …animation that does rely on keyframes or parenting or anything like that, any kind …of rigging. This is simply based on setting up actual …physical properties And then letting physics do it's thing. …Now, we can actually mix some keyframe animation along with the physics …animation, which we'll see later here in this video. …So, let's hop on over here in the animate tab. …And I am in the file physics start, it will be in your projects file if you want …to follow along, and what you see here, initially is a really simple scene.…
It has a block, a cube. And then a plane, which is the ground. …So, there are 3 main elements of physics that we'll cover here in our video. …And those are active ridgid bodies, so something that does not bend or give way …in it's shape. Active means that physics acts upon it. …So, gravity, other objects that are moving will cause these objects to move. …Then there are passive rigid bodies and these are actually again things that …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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