Join Ellery Connell for an in-depth discussion in this video PSubs and SubDs, part of Modeling for Product Visualization in MODO.
In this video, we'll have a look at the difference between regular SubDs, and …PSubs, or the Catmull-Clark Subdivision surfaces that are a part of Modo. …I'm going to start creating two cubes, so hold Shift and click on the Cube tool …twice there, and on the first one, I'm just going to select it and press tab. …And on the second one, I'm going to press Shift+tab. …Okay, and you'll notice right away that there's a little bit of a difference. …In the actual polygonal structure, once it's been subdivided. …My regular SubD mesh is smaller and it's pulling in tighter.…
My Catmull-Clark subdivision mesh has rounder edges, so it's done a better job …smoothing out and giving me a spherical shape out of that cube. …Now there are going to be more differences here which we'll see when we …move on to a different shape. So I'm going to go ahead and create a cylinder. …Let's hide our two cubes here. And I'm just going to move over into …Edges, select, select all the edges down through the cylinder here, Loop, Delete.…
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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