Join Ellery Connell for an in-depth discussion in this video Organic UV projection, part of Learning MODO 601.
In this video, we'll have a look at more complex UVs, or UV's where, the actual …polygons, in 3D space, are not as evenly laid out as in the example of something …like a cube. Now, a sphere, gives us a really good …example of that, even though a sphere is a relatively simple shape. …If we go in and look at the actual polygons, here on this sphere, They are …of different sizes as they go up, and they also have different orientations, …they start to taper a little bit as they go up. …And then at the top we have all this pinching that goes on. …If you look at the default UV map for us here, you can see that the triangles at …the top are kind of just pulled apart. And all of the other four-sided polygons …are just evenly mapped into space even though in 3D space they have very …different scales. And this causes a lot of pinching and …warping in general of our image map when it's applied.…
And then at the top, all of this segmenting causes some real ugly issues. …Now this brings up a very interesting thing to have to consider when you're …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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