Join Ellery Connell for an in-depth discussion in this video Multiresolution sculpting, part of Modeling for Product Visualization in MODO.
In this video, we'll look at how to further refine a concept design using …multi-resolution sculpting on a 3D mesh. Now, if you'd like to follow along with …the work done from the previous video, you could open up the Helmet 1 LXO file …from this chapter. Now, with this shape, we've gone as far …as we can go in sculpting the basic polygons. …Now, in order to get the more precise look that we're going for, we need to …sculpt at a closer, more detailed level. And in order to do that, we have to use …multi resolution sculpting. And what multi-resolution sculpting …allows you to do, is not just sculpt the existing polygons, vertices, and edges.…
But actually sculpt the implied polygons that are created when a mesh is …subdivided using Catmal, Clark, or P Sub subdivision. …So in order to sculpt on these, we need to check the box multi-resolution. …Can see that the current level is set to 2 and the maximum level is set to 2. …When you don't have multi-resolution checked, this current level will not be available. …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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