Join Ellery Connell for an in-depth discussion in this video Modeling with recoil, part of Modeling for Product Visualization in MODO.
In this video, we're going to look at how to use the cloth simulation tools in …recoil, in order to create some nice, soft flowing environmental pieces, like …drop clothes. This can also be used for curtains and …anything else that you would use, where some kind of soft fabric simulation or …something could be really useful. This can save you a lot of time where you …don't have to sculpt or otherwise deform your geometry, in order to get that nice …organic feel that you would from cloth. So, if you'd like to follow along you can …open up the Cloth Start file, and what you'll see here first is a square kind of …pedestal that just has a base extended off of the bottom.…
It's just a hollow object. And then a subdivided square. …And I'm going to actually press shift tab to un-subdivided this, just so we have …raw polygons to work with here initially. And that will speed up the process of …working on the cloth simulation. So, if I want this to work as a cloth simulation. …I need 2 things, I need something that is cloth, and something for that cloth to …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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