Join Ellery Connell for an in-depth discussion in this video Modeling light sources, part of Modeling for Product Visualization in MODO.
In this video, we'll have a look at how to use Modeling tools to create some …Basic Light Models. In other words, models that will be used …to cast light onto the scene. So, these will be used with Global …Illumination, and with Luminous Materials. …When modeling with this kind of lighting, it's important to remember the three …basic kinds of lights that you'll be using in your scenes. …Direct lights, so lights where the luminous source is pointed directly at …your scene and illuminating it directly. Diffuse source, or sources that are …passing through other materials. So, for example you were to have a light …behind a piece of tissue paper or coming through curtains or something like that, …so the light is passing through something.…
And then light that is bounced, so light that is being reflected off of an object …and then back into the scene. So all of these will have a couple of …commonalities and some things that you'll want to look for. …So the first thing to think about when you're creating this kind of lighting is …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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