Join Ellery Connell for an in-depth discussion in this video Modeling environments and props, part of Modeling for Product Visualization in MODO.
In this video, we'll have a look at how to use some of the preset content, and …also some of the presets on your tools, in order to quickly make environment …geometry for your product visualization scenes. …So let's start by creating something like a simple podium, like a pillar, that we …could be setting our object on. So I'm going to start with just a simple …cylinder here, and I'm going to make sure it is centered up in the middle of the scene. …And let's make it a nice even size, we'll go for 500 millimeters.…
I'm going to pull this up to get a little bit of height. …And this is going to be the base of our podium, but I don't want to have quite so …many vertical segments. So I'm going to turn this down. …And I'm going to use my Loop Slice tool. Let's set that back to 1, and Free, and I …can set this slice right where I would want to get some kind of a flourish here …on top of the podium. So, maybe right about there. …Now, if you wanted, you could also make this symmetrical, and put one on the top …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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