Join Ellery Connell for an in-depth discussion in this video Making basic selections, part of Learning MODO 601.
In this video, we'll have a look at how to basically select vertices, edges, or …polygons, sometimes known as components, inside of Moto. …In order to get started, let's place some basic geometry in the scene. …Under the Basic heading, in either the model or the model Quad tab hold down the …Shift key and click on a Cylinder, and that will place a basic cylinder in your scene. …Give you something to work with when marking selections. …Now the easiest way, or the most simple way to make selections is to simply …click, and drag across the model. Since I'm in my vertices setting right …now, we'll select vertices. So I can click and drag across.…
And Select Vertices. Now notice one thing here as I Click and …Drag across I'm only selecting the vertices that I can see. …So if we look on this front view, in the bottom left, you can see that the …vertices on the back side have not been selected. …Now if I were to do the same thing on the right view. …And click and drag across. You'll see that the vertices all the way …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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