Join Ellery Connell for an in-depth discussion in this video Lighting and rendering next steps, part of Learning MODO 601.
Lighting in 3D scenes is not always the same as it would be in real world …lighting scenarios. But that said, the real world is a great …place to look for references on how to get better lighting in your 3D scenes. …You can see in this simple sample of the glass bottle sitting on a black …background, with a little bit of reflectivity. …That the actual scene setup is very similar to how one would be setup in the …real world. There are two large soft lights sitting …off to the side, and then on the left and right of the scene there are also these …large transparent. Translucent kind of tissue paper kind of constructions.…
And those serve together to blend out the lighting and the reflection on the object. …So, this is a very common setup that you might see in a photo shoot. …If you have experience in photography, draw on that experience in order to …create more depth of your 3D lighting and 3D rendering. …If you don't have experience in photography, find someone who does, find …books that talk about it. There's a lot of information that you can …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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