Lighting environments for realism


show more Lighting environments for realism provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training show less
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Lighting environments for realism

Adding realism to your scenes in modo is really pretty easy to do. You've seen how we can put in some very nice light types with reflective light, area lights, and key lights, but what if you want to give more of a daylight look to your scene? I've loaded up the AutoSet from the Chapter 6 folder, and this is an Alfa Romeo from the Luxology assets, and just a simple flat plane. Let's press the O key on a computer and go to Inactive Meshes and change this from Wireframe to Same as Active Mesh. That way everything is in full OpenGL.

Well, in this scene we've got our default lights that we put in from the beginning. Let's take those out altogether, except for the Directional Light. So select them all. We'll right-click and delete. That leaves us with one directional light. We'll jump over to the Render and here you see that default directional light. Well, this thing kind of looks like daylight, but computer technology has advanced quite a bit in the last ten years...

Lighting environments for realism
Video duration: 4m 18s 7h 32m Beginner

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Lighting environments for realism provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training

Subject:
3D + Animation
Software:
MODO
Author:
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