Join Ellery Connell for an in-depth discussion in this video Indirect illumination, part of Learning MODO 601.
In this video, we'll be having a look at Global Elimination. …And how it can be used to light your scenes with more subtlety and nuance than …using the traditional CG Lights. This is the Global Elimination Start …Project file, and it has inside of it a backdrop, three little objects that has a …group of lights. But they're all turned off at the moment. …So, all of the lighting in this case, is going to have to come from the actual …luminous environment objects. So, what we have in here, if we hop over …to our model Quad view, are three little four polygon lights.…
So, it's basically four polygons that have been smoothed and have a little bit …of contour to them, and each one of them has a different light material on them. …So, the light materials, if we look here at one of these, let's grab light three here. …Has a material with basically a luminous intensity setting, and then a luminous …color and that's about it. So, it's a very simple, yet effective way …of lighting your 3D scene, so I'm going to go back here and hide all of these for …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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