Join Ellery Connell for an in-depth discussion in this video How to use the project files, part of Getting Started with MODO 601.
In this video, we'll have a quick look at how to use the included scene files with this tutorial series. Each project folder contains a before and after version of the scenes used in a given project. In the example of this case, there is a scene provided in order to practice creating textures and materials. The scene consists of a series of balls. And slightly deformed balls. And each of these has a different material applied. Which we will then edit in the course of the video. You can use this as the jumping off point to move along with the video, and you can also jump to the end and open the completed project that has all of the attributes already applied to the model.
This will allow you to have a look at the settings, compare them to your own work, see where you might have missed something. And also, further experiment, if you'd like to skip to the end and already explore some more interesting topics. By using these two files, paying close attention, and comparing what you see with the settings in the videos, you should be able to very quickly grasp the concepts shown in the video. And start creating your own work right off the bat.
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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