Exploring layer-based shading


show more Exploring layer-based shading provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training show less
please wait ...

Exploring layer-based shading

When we talk about surfacing in 3D, often people say node-based shading, and modo's Shader is a layer-based shader. It's not node based. Node-based is more of a network. The layer-based is more similar to something you might find in Photoshop where you work with different layers. So to explain that, let me load up a model. And from the File menu, I'm going to say Open and then in Chapter 05 folder, we're going to load the Apple. Now if you don't have these exercise files--I'll press the A key to fit-- you can jump to the Layout tab and in the meshes that came with modo, you can find a similar Apple.

I'm going to open up the Render, and then you'll see the Apple surface right there. So what does this all mean? Well, when you see the little green with the red dot, that is the surface group, and when you open that up, you'll find three surface groups inside it. You don't need groups inside Groups, but in this case, we have multiple surfaces, or layers, ...

Exploring layer-based shading
Video duration: 4m 29s 7h 32m Beginner

Viewers:

Exploring layer-based shading provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training

Subject:
3D + Animation
Software:
MODO
Author:
please wait ...