Join Ellery Connell for an in-depth discussion in this video Deforming and editing meshes, part of Getting Started with MODO 601.
In this video, we'll be looking at Deforming and Editing Meshes on a very …basic level. If you'd like to follow along with the …file I have here, open up the Mesh Starter, Scene, from your Projects file. …And it will have this scene with a basic sphere that's sub-divided, it's a quad …ball sphere. A cylinder that's also subdivided vertically. …And then, a really simple cube so that we can use some modeling operations on each …of these. So, let's start off here with this sphere …and look at a few of these operations. And we'll just go over, kind of, the basics.…
The more commonly used things that I will help you get going fast with your modeling. …So, when you're actually modeling something, you can start with any kind of …geometry you want. You can start with object primitives. …You can start with the Pen tool and putting out individual points in space. …It's up to you how you start. But a bunch of the main part of modeling …has to do with moving around verticies, polygons and edges. …So, you can do that by simply selecting something, and then using the Move tool …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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