Creating surfaces for polygons


show more Creating surfaces for polygons provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training show less
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Creating surfaces for polygons

A lot of times when you're creating models in modo you are not actually thinking about the surfaces as you create; you should, because if you have more complex objects, it's a lot easier to build those materials into your models as you are going. But it's also very easy to select and add them later, which is what we are going to do now. So from the Chapter 5 exercise files, I have this blankapple.lxo file loaded up, and you can see in the Shader Tree that this has no surfaces applied. It's your basic default material Base Shader, Final Output, and Alpha Output.

So how can we create some surfaces for this? Well, it's pretty easy. We want to select the polygons that we want to create a surface for. So in this case, I'm in Polygon, and I am going to double-click the apple. And when I do that, the apple become selected, as well as the stem. Well, I want the stem to have its own material. So if I created a material right now for these selected polygons, it would also cre...

Creating surfaces for polygons
Video duration: 7m 41s 7h 32m Beginner

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Creating surfaces for polygons provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training

Subject:
3D + Animation
Software:
MODO
Author:
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