Creating guides for hair is pretty easy in modo.…Once we've selected our polygons and assigned hair guides, we've combed them and…shaped them a little bit, making a really nice look for this mohawk.…But if you turn on the Ray GL, which is a nice viewport render, you can see that…only we have the hair guides.…We don't have any hair.…Well, the way to do that is to go to Shader Tree and let's open up the Render…and get down to the Material for that hair, which is right there for the Default Man Head.…Then from the Add Layer, we're going to go down to Special and choose Fur Material.…
And as soon as you do that, hair is added to the head.…It works pretty well.…If you come to Fur Material itself, you can see that we've got Render Density,…the Seed, and the Spacing.…Now the Spacing for this right now is 41 millimeters between each strand.…Well, we can jump that down to about 10 millimeters, and you'll see that these…hairs get a lot tighter.…You can change the Width and the Taper and the Offset.…In the Geometry & Shading, each hair guide is actually a cylinder, so you can…
Author
Released
9/16/2011- Understanding surfaces and symmetry
- Editing polygons
- Shaping, deforming, and cloning objects
- Working with text
- Instancing objects
- Applying procedural and image-mapped textures
- Adding bump maps
- Creating reflections
- Working with different light types
- Blending light sources
- Setting up and animating cameras
- Adding and controlling keyframes
- Creating hair textures
- Working with the painting and sculpting tools
- Setting up inverse kinematics
- Exporting a full scene
Skill Level Beginner
Duration
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Related Courses
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Introduction
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Welcome51s
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Using the exercise files1m 26s
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1. Getting Started in MODO 501
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Understanding the interface4m 30s
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Understanding Action Centers4m 12s
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Understanding surfaces7m 12s
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Selecting elements7m 33s
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Understanding symmetry4m 50s
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2. Modeling with Polygons
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Building a model8m 56s
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Editing geometry10m 39s
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Controlling geometry10m 31s
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Bending geometry6m 42s
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Adding detail with edges5m 37s
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Editing polygons10m 27s
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Extending polygons9m 34s
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3. Modeling with Subdivisions
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Understanding subdivisions3m 49s
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Creating a basic model7m 51s
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Adding detail to models8m 54s
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Cloning5m 37s
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4. Using Other Modeling Methods
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Creating with Radial Sweep4m 44s
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Working with text8m 40s
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Understanding replicators7m 22s
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Working with Curve Clone4m 36s
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Working with Curve Extrude2m 25s
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Modeling with Array8m 50s
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Understanding Mesh Paint5m 55s
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5. Creating Surfaces
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Introducing the Shader Tree4m 32s
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Editing surfaces7m 4s
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Applying procedural textures7m 38s
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Adding bump maps for realism8m 49s
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Working in glass5m 28s
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6. Lighting
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Building 3D scenes2m 49s
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Lighting a 3D scene12m 51s
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Reflecting light5m 23s
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Blending light sources5m 22s
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7. Working with 3D Cameras
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Setting up a camera5m 42s
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Placing multiple cameras7m 11s
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Animating cameras2m 29s
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8. Building an Animation
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Understanding the timeline7m 16s
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Animating colors4m 39s
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Animating displacement maps3m 53s
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9. Creating Hair
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Working with Hair Guides3m 18s
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Creating human hair4m 7s
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Creating the hair's surface1m 30s
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Generating animal hair1m 48s
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10. Painting and Sculpting
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Painting on multiple layers9m 37s
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Sculpting models5m 45s
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11. Using Schematic Tools
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Understanding channels4m 9s
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Creating a schematic network6m 26s
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12. Rendering Animations
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Setting up a render project4m 51s
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13. Finishing Up
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Exporting an object1m 2s
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Conclusion
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Next steps2m 2s
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Video: Creating the hair's surface