Join Ellery Connell for an in-depth discussion in this video Cleaning up retopologized geometry, part of Modeling for Product Visualization in MODO.
In this video, we'll have a look at how to take a completely retopologized object …and clean up the geometry additionally. And add details on top of what we've …created with our Subdivision Surface Model. …So, let's have a quick look at some of the minor polygonal flaws that there are …in this retopo work. The first thing that stands out to me is …this four sided quad right here. It's kind of flowing funny, and it …doesn't really go with the overall flow. So for example, if I select a loop here …you can see that I've got a loop that runs through here, and then another loop …that runs around it this way. Not exactly what I want, but often times …things like this can be fixed by just rotating an edge.…
So if we look here, at this section, you can see that there are these two polygons …here where this edge could go a different direction. …So, simply selecting that edge and pressing the V key will rotate it. …And it will continue to rotate around as far as you need to, but usually one or …two taps to the V key will clean up that topology. …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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