Join Ellery Connell for an in-depth discussion in this video Camera setup, part of Getting Started with MODO 601.
In this video, we'll have a look at the camera and how its used in Modo. …Some of the options it has, and how it gives you your View port for finished renders. …So, the camera is an item just like any other item in Modo a model, or a texture …or anything like that, a light. So, you can see the camera in our 3D …display here in our Perspective view. And then in the Upper views, of course, …is the view through the camera, and then the rendered preview of what the camera …is actually seeing. Now, the camera behaves in many ways like …a real world camera. You can go to the Camera properties, …maximizing that you can see that there are a lot of options that let you control.…
Not only the position and rotation of the camera, but also things like target …distance that can deal with depth of field. …You can control the focal length of the view and even lense distortion on the camera. …For example, if I wanted to have a more zoomed in camera, I can increase my focal …length with the 70 millimeters. You can see now my camera view is more …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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